Infosys Pathfinders Institute Day 1
Starting the morning off with images of playpens and playgrounds to frame our discussion around what types of physical spaces kids learn and play in which lead into a discussion on technologic learning environments. This is helpful for teachers as we think of the types of technologies we have available for us in classrooms for our students to use. Are they active creators or consumers. When your students are engaging with technology do see the following
- Are children seen as creators rather then consumers?
- Are children engaging in multiple domains including mental, physical, and social play?
- Are children directors of their play while adults are seen as supervisors?
We spent a bit of time talking about Seymour Papert's Powerful Ideas then watching the following video. Which featured schools with computers, robots, and legos. The kids were learning about motion, engineering design, that knowledge is a unified thing.
Another book that we are using, a lot, this week is Coding as a Playground by Dr. Marina Bers
Kibo Dances
We saw a variety of dances performed by Kibo and then had hands on time to program Kibo.
Do you see the bug in this program?
How will Kibo ever speak if Kibo is stuck in a forever spin!? Do your students get stuck using the repeat blocks and not having them in the correct order? Use the line to help you place blocks in the proper sequence!
We spent a few hours creating a program for Kibo to dance to a song.
My partner and I choose Shake if Off by Taylor Swift and here is our program.
I ended my day leading two optional sessions on the Robot Turtles board game in classrooms. ThinkFun generously donated 30 board games to attendees of the session.
You can purchase your own Robot Turtles game here!
Resources to Dig Deeper:
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